About the Course:
The objective of this course is to explore the concepts of virtual reality and develop a 3D virtual environment. The program extensively trains learners to become AR/ VR developers, and work with video game engines such as Unity. This platform allows students to recreate environments in 3D. Besides, the course also focuses on programming languages such as C++, C#, etc.
What will you learn:
- Basic Unity concepts for VR development.
- Essential VR concepts, including stereoscopic vision and tracking methods.
- Package Manager usage for managing VR packages.
- Scene building techniques and preplanning methods.
- User experience (UX) design for VR.
- Basic C# scripting relevant to Unity and VR.
- Troubleshooting and optimization techniques for VR scenes.
Certification Objectives:
- Identify Virtual Reality (VR), Augmented Reality (AR), its distinct differences, types of VR systems and available software, types of VR simulation and their applications, and working principles of VR.
- Identify the objectives of creating the given VR simulation.
- State the user interactivity requirements to be incorporated into VR environments in accordance with principles of user interface design
- Convert the types of work-specific requirements and information into VR simulation parameters
Awarding Body:


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